Contains API for constrained and conforming Delaunay triangulations. More...
Topics | |
Helpers | |
Helpers for working with CDT::Triangulation. | |
Triangulation Class | |
Class performing triangulations. | |
Classes | |
struct | CDT::VertexInsertionOrder |
Enum of strategies specifying order in which a range of vertices is inserted. More... | |
struct | CDT::SuperGeometryType |
Enum of what type of geometry used to embed triangulation into. More... | |
struct | CDT::IntersectingConstraintEdges |
Enum of strategies for treating intersecting constraint edges. More... | |
class | CDT::SourceLocation |
Contains source location info: file, function, line. More... | |
class | CDT::Error |
Base class for errors. More... | |
class | CDT::FinalizedError |
Error thrown when triangulation modification is attempted after it was finalized. More... | |
class | CDT::DuplicateVertexError |
Error thrown when duplicate vertex is detected during vertex insertion. More... | |
class | CDT::IntersectingConstraintsError |
Error thrown when intersecting constraint edges are detected, but triangulation is not configured to attempt to resolve them. More... | |
struct | CDT::AddVertexType |
What type of vertex is added to the triangulation. More... | |
struct | CDT::TriangleChangeType |
What type of triangle change happened. More... | |
class | CDT::ICallbackHandler |
Interface for the callback handler that user can derive from and inject into the triangulation to monitor certain events or order aborting the calculation. More... | |
class | CDT::Triangulation< T, TNearPointLocator > |
Data structure representing a 2D constrained Delaunay triangulation. More... | |
Typedefs | |
typedef unsigned short | CDT::LayerDepth |
Type used for storing layer depths for triangles. | |
typedef LayerDepth | CDT::BoundaryOverlapCount |
typedef std::vector< TriIndVec > | CDT::VerticesTriangles |
Triangles by vertex index. | |
Contains API for constrained and conforming Delaunay triangulations.
typedef LayerDepth CDT::BoundaryOverlapCount |
typedef unsigned short CDT::LayerDepth |
Type used for storing layer depths for triangles.
typedef std::vector<TriIndVec> CDT::VerticesTriangles |