calculateTriangleDepths() const | CDT::Triangulation< T, TNearPointLocator > | |
conformToEdges(TEdgeIter first, TEdgeIter last, TGetEdgeVertexStart getStart, TGetEdgeVertexEnd getEnd) | CDT::Triangulation< T, TNearPointLocator > | |
conformToEdges(const std::vector< Edge > &edges) | CDT::Triangulation< T, TNearPointLocator > | |
eraseOuterTriangles() | CDT::Triangulation< T, TNearPointLocator > | |
eraseOuterTrianglesAndHoles() | CDT::Triangulation< T, TNearPointLocator > | |
eraseSuperTriangle() | CDT::Triangulation< T, TNearPointLocator > | |
fixedEdges | CDT::Triangulation< T, TNearPointLocator > | |
flipEdge(TriInd iT, TriInd iTopo) | CDT::Triangulation< T, TNearPointLocator > | |
flipEdge(TriInd iT, TriInd iTopo, VertInd v1, VertInd v2, VertInd v3, VertInd v4, TriInd n1, TriInd n2, TriInd n3, TriInd n4) (defined in CDT::Triangulation< T, TNearPointLocator >) | CDT::Triangulation< T, TNearPointLocator > | |
initializedWithCustomSuperGeometry() | CDT::Triangulation< T, TNearPointLocator > | |
insertEdges(TEdgeIter first, TEdgeIter last, TGetEdgeVertexStart getStart, TGetEdgeVertexEnd getEnd) | CDT::Triangulation< T, TNearPointLocator > | |
insertEdges(const std::vector< Edge > &edges) | CDT::Triangulation< T, TNearPointLocator > | |
insertVertices(TVertexIter first, TVertexIter last, TGetVertexCoordX getX, TGetVertexCoordY getY) | CDT::Triangulation< T, TNearPointLocator > | |
insertVertices(const std::vector< V2d< T > > &vertices) | CDT::Triangulation< T, TNearPointLocator > | |
isFinalized() const | CDT::Triangulation< T, TNearPointLocator > | |
overlapCount | CDT::Triangulation< T, TNearPointLocator > | |
pieceToOriginals | CDT::Triangulation< T, TNearPointLocator > | |
removeTriangles(const TriIndUSet &removedTriangles) | CDT::Triangulation< T, TNearPointLocator > | |
triangles | CDT::Triangulation< T, TNearPointLocator > | |
Triangulation() | CDT::Triangulation< T, TNearPointLocator > | |
Triangulation(VertexInsertionOrder::Enum vertexInsertionOrder) | CDT::Triangulation< T, TNearPointLocator > | explicit |
Triangulation(VertexInsertionOrder::Enum vertexInsertionOrder, IntersectingConstraintEdges::Enum intersectingEdgesStrategy, T minDistToConstraintEdge) | CDT::Triangulation< T, TNearPointLocator > | |
Triangulation(VertexInsertionOrder::Enum vertexInsertionOrder, const TNearPointLocator &nearPtLocator, IntersectingConstraintEdges::Enum intersectingEdgesStrategy, T minDistToConstraintEdge) | CDT::Triangulation< T, TNearPointLocator > | |
V2dVec typedef | CDT::Triangulation< T, TNearPointLocator > | |
vertices | CDT::Triangulation< T, TNearPointLocator > | |
VertTrisInternal() | CDT::Triangulation< T, TNearPointLocator > | |
VertTrisInternal() const | CDT::Triangulation< T, TNearPointLocator > | |