| calculateTriangleDepths() const | CDT::Triangulation< T, TNearPointLocator > | |
| conformToEdges(TEdgeIter first, TEdgeIter last, TGetEdgeVertexStart getStart, TGetEdgeVertexEnd getEnd) | CDT::Triangulation< T, TNearPointLocator > | |
| conformToEdges(const std::vector< Edge > &edges) | CDT::Triangulation< T, TNearPointLocator > | |
| eraseOuterTriangles() | CDT::Triangulation< T, TNearPointLocator > | |
| eraseOuterTrianglesAndHoles() | CDT::Triangulation< T, TNearPointLocator > | |
| eraseSuperTriangle() | CDT::Triangulation< T, TNearPointLocator > | |
| fixedEdges | CDT::Triangulation< T, TNearPointLocator > | |
| flipEdge(TriInd iT, TriInd iTopo) | CDT::Triangulation< T, TNearPointLocator > | |
| flipEdge(TriInd iT, TriInd iTopo, VertInd v1, VertInd v2, VertInd v3, VertInd v4, TriInd n1, TriInd n2, TriInd n3, TriInd n4) | CDT::Triangulation< T, TNearPointLocator > | |
| initializedWithCustomSuperGeometry() | CDT::Triangulation< T, TNearPointLocator > | |
| insertEdges(TEdgeIter first, TEdgeIter last, TGetEdgeVertexStart getStart, TGetEdgeVertexEnd getEnd) | CDT::Triangulation< T, TNearPointLocator > | |
| insertEdges(const std::vector< Edge > &edges) | CDT::Triangulation< T, TNearPointLocator > | |
| insertVertices(TVertexIter first, TVertexIter last, TGetVertexCoordX getX, TGetVertexCoordY getY) | CDT::Triangulation< T, TNearPointLocator > | |
| insertVertices(const std::vector< V2d< T > > &vertices) | CDT::Triangulation< T, TNearPointLocator > | |
| isFinalized() const | CDT::Triangulation< T, TNearPointLocator > | |
| overlapCount | CDT::Triangulation< T, TNearPointLocator > | |
| pieceToOriginals | CDT::Triangulation< T, TNearPointLocator > | |
| removeTriangles(const TriIndUSet &removedTriangles) | CDT::Triangulation< T, TNearPointLocator > | |
| setCallbackHandler(ICallbackHandler *callbackHandler) | CDT::Triangulation< T, TNearPointLocator > | |
| triangles | CDT::Triangulation< T, TNearPointLocator > | |
| Triangulation() | CDT::Triangulation< T, TNearPointLocator > | |
| Triangulation(VertexInsertionOrder::Enum vertexInsertionOrder) | CDT::Triangulation< T, TNearPointLocator > | explicit |
| Triangulation(VertexInsertionOrder::Enum vertexInsertionOrder, IntersectingConstraintEdges::Enum intersectingEdgesStrategy, T minDistToConstraintEdge) | CDT::Triangulation< T, TNearPointLocator > | |
| Triangulation(VertexInsertionOrder::Enum vertexInsertionOrder, const TNearPointLocator &nearPtLocator, IntersectingConstraintEdges::Enum intersectingEdgesStrategy, T minDistToConstraintEdge) | CDT::Triangulation< T, TNearPointLocator > | |
| V2dVec typedef | CDT::Triangulation< T, TNearPointLocator > | |
| vertices | CDT::Triangulation< T, TNearPointLocator > | |
| VertTrisInternal() | CDT::Triangulation< T, TNearPointLocator > | |
| VertTrisInternal() const | CDT::Triangulation< T, TNearPointLocator > | |